Six technical questions on core binary reverse engineering mechanics: ELF vs PE header dynamic symbol resolution, Ghidra P-code decompilation passes, GDB software (int3) vs hardware (DR0-DR7) debug interrupts, C++ vtable reconstruction, opaque predicate anti-disassembly tricks, and ELF section memory protections.
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How do ELF dynamic symbol resolution mechanisms (.plt and .got.plt lazy binding) differ from PE dynamic linking via the Import Address Table (IAT) during binary execution?